From the Softimage web site back in 2000/2001. Screenshot of Wam!Net ROD Render in SOFTIMAGE|3D. Several Flubber models were developed: the Basic Blob, a male and female Actor-Flubber, a Scare-Flubber, a Puppy-Flubber, a Fingers-Flubber, a Bubble-Flubber and several others – each more difficult to pronounce in rapid succession.” In addition to Softimage, ILM developed several custom effects to turn a blob into everything that blobs could possibly become within the animators’ collective imagination. “Since the Flubber character was composed almost entirely of metaballs, the animators could easily turn him into anything from a pair of lips to a tail-wagging puppy to a hip-shaking mambo dancer. Even when he was just a little blob he changed so much that to do it using patches, shape animation and lattices just wouldn’t work.” But, that wasn’t practical because Flubber changed so much within a sequence that it would have been too time-prohibitive to model all the different forms. “We had thought of doing something where we could use B-spline patches that we could shape animate over time. It’s attributed to a no-longer existing page at Philip Edward Alexy’s web site. Seriously.įinally, in a Word document at .uk, I found this. Presto-change-o, without any quick cutting or changing of the scene file because of the nature of Meta-Clay, the Puppy Flubber pops up, all ready and IK-rigged, and the Blob Flubber lines up inside the body part of the Puppy. So what’s that alien? Why it’s the Puppy Flubber rig, elements and geometry, all compressed, waiting for the moment Robin Williams sticks his fingers into the Blob Flubber. So that’s what the “brace” is, which had to be, at times, key-framed to prevent the flipping. So I had to invent an up-vector constraint that worked consistently. This was bad because it looked like the Flubber was having a seizure when animated. BUT, Softimage3|D didn’t have up-vector constraint and (of if it it, it did not work well at all) when they were lined up on the cluster-deformed path spline that held them in place, they would start flipping randomly along the shortest axis. Well, the “brace” is in fact the up-vector construct I had to develop because the Meta-Clay elements that made up the Blob Flubber where not spherical, they were shaped like overlapping mass of blobby M&Ms because when the client want to get away from the “pear-shaped” Flubber that spherical Meta-Clay created. So we have the Blob sitting there, with what appears to be somesort of orthopedic back-brace and a black fuzzy alien sitting in its belly. There was a crew of guys from the old practical ILM shop who transferred into the digital side: some of these guys worked on “Empire Strikes Back” and onwards, so they knew how cameras worked and were able to use this experience to do the one thing that made ILM stand out back then, properly reconstruct scene and camera information into the computer. Now keep in mind, back then, all of the matchmove stuff, both camera and object geometry, was HAND-ANIMATED. As you see at the beginning, there is the Blob Flubber sitting in the matchmove representation of Robin William’s hand. First of all, sorry for the quality: this was ripped from a DVD copy of a D-beta tape.Īs you can see, there is a heck of a lot more going on that you would think for this shot.
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